.. _program_listing_file_server_game_events_gui_time_manip.c: Program Listing for File gui_time_manip.c ========================================= |exhale_lsh| :ref:`Return to documentation for file ` (``server/game_events/gui_time_manip.c``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include "client/client.h" #include "handler.h" #include "names.h" bool gui_time_get_handler(server_t *srv, const event_t *event) { client_state_t *cs = event_get_client(srv, event); if (cs == nullptr) return false; if (event->arg_count != 1) return append_to_output(srv, cs, "sbp\n"), true; vappend_to_output(srv, cs, GUI_TIME_GET " %hu\n", srv->frequency); return true; } bool gui_time_set_handler(server_t *srv, const event_t *event) { client_state_t *cs = event_get_client(srv, event); char *arg = event->command[1]; char *endptr; long freq; if (cs == nullptr) return false; if (arg == nullptr) return append_to_output(srv, cs, "sbp\n"), true; if (event->arg_count != 2) return append_to_output(srv, cs, "sbp\n"), true; freq = strtol(arg, &endptr, 10); if (endptr == arg || *endptr != '\0' || freq < 0 || freq > 10'000) return append_to_output(srv, cs, "sbp\n"), true; srv->frequency = freq; vappend_to_output(srv, cs, GUI_TIME_SET " %hu \n", srv->frequency); return true; }