.. _program_listing_file_server_game_events_handler.h: Program Listing for File handler.h ================================== |exhale_lsh| :ref:`Return to documentation for file ` (``server/game_events/handler.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #ifndef HANDLER_H_ #define HANDLER_H_ #include "server.h" #define CLENGTH_OF(arr) (sizeof (arr) / sizeof *(arr)) bool game_meteor_handler(server_t *srv, const event_t *event); bool player_death_handler(server_t *srv, const event_t *event); bool player_inventory_handler(server_t *srv, const event_t *event); bool player_broadcast_handler(server_t *srv, const event_t *event); bool player_look_handler(server_t *srv, const event_t *event); bool player_move_forward_handler(server_t *srv, const event_t *event); bool player_turn_left_handler(server_t *srv, const event_t *event); bool player_turn_right_handler(server_t *srv, const event_t *event); bool player_eject_handler(server_t *srv, const event_t *event); bool player_take_object_handler(server_t *srv, const event_t *event); bool player_set_object_handler(server_t *srv, const event_t *event); bool player_fork_handler(server_t *srv, const event_t *event); bool player_start_incentation_handler(server_t *srv, const event_t *event); bool player_end_incentation_handler(server_t *srv, const event_t *event); bool player_lock_handler(server_t *, const event_t *); bool team_available_slot_handler(server_t *srv, const event_t *event); bool gui_player_get_position_handler(server_t *srv, const event_t *event); bool gui_player_get_level_handler(server_t *srv, const event_t *event); bool gui_player_get_inventory_handler(server_t *srv, const event_t *event); bool gui_time_get_handler(server_t *srv, const event_t *event); bool gui_time_set_handler(server_t *srv, const event_t *event); bool gui_map_size_handler(server_t *srv, const event_t *event); bool gui_map_content_handler(server_t *srv, const event_t *event); bool gui_tile_content_handler(server_t *srv, const event_t *event); bool gui_team_names_handler(server_t *srv, const event_t *event); #endif /* !HANDLER_H_ */