.. _program_listing_file_server_game_events_player_inventory.c: Program Listing for File player_inventory.c =========================================== |exhale_lsh| :ref:`Return to documentation for file ` (``server/game_events/player_inventory.c``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include #include "client/client.h" #include "handler.h" static const char *INVENTORY_RESSOURCE_NAMES[RES_COUNT] = { "food", "linemate", "deraumere", "sibur", "mendiane", "phiras", "thystame" }; bool player_inventory_handler(server_t *srv, const event_t *event) { client_state_t *cs = event_get_client(srv, event); uint32_t *slots = cs->inv.qnts; if (cs == nullptr) return false; if (event->arg_count != 1) return append_to_output(srv, cs, "ko\n"), true; vappend_to_output(srv, cs, "["); for (size_t i = 0; i < RES_COUNT; i++) { if (i) vappend_to_output(srv, cs, ", "); vappend_to_output(srv, cs, "%s %u", INVENTORY_RESSOURCE_NAMES[i], slots[i]); } vappend_to_output(srv, cs, "]\n"); return true; }