Struct Camera¶
Defined in File Camera.hpp
Struct Documentation¶
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struct Camera¶
Represents a camera with view and projection matrices for 3D rendering.
The Camera struct encapsulates the view and projection matrices used in 3D graphics. It provides constructors for initializing the camera with a view matrix, field of view, and aspect ratio, and offers access to the projection matrix.
Public Functions
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Camera() = default¶
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inline Camera(double fov, double aspectRatio)¶
Constructs a Camera object with the specified view matrix, field of view, and aspect ratio.
Initializes the camera’s view matrix and computes the projection matrix using a perspective projection.
- Parameters:
viewMtx – The view matrix representing the camera’s orientation and position in the world.
fov – The field of view angle (in degrees) for the perspective projection.
aspectRatio – The aspect ratio (width divided by height) of the viewport.
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inline void SetPosition(const glm::vec3 &position)¶
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inline const glm::vec3 &GetPosition() const¶
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inline const glm::vec3 &GetFront() const¶
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inline const glm::vec3 &GetUp() const¶
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inline void SetRotation(float yaw, float pitch)¶
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inline float GetYaw() const¶
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inline float GetPitch() const¶
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inline const glm::mat4 &GetView() const¶
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inline void SetAspectRatio(float aspectRatio)¶
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inline float GetAspectRatio() const¶
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inline void SetFov(float fov)¶
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inline float GetFov() const¶
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inline const glm::mat4 &GetProj() const¶
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Camera() = default¶