Struct client_manager_t¶
Defined in File client_manager.h
Struct Documentation¶
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struct client_manager_t¶
Segment for the client state: v capacity
----------——-—-----—–—-----— | untagged | untagged | gui | player | … | …---------——-—-----—–—-----— ^ | idx_of_gui ^ idx_of_playerss1st segment contains “untagged” client (they are connected, and thus their tag is unclear until the handshake done).
The layout also for simple iteration on each segment, all client while keeping constraints from the client indexing (required by the server).
It will change the pdfs struct upon updates.